This is an advanced course that covers design patterns using Qt 5 and C++. It is strongly advised you do not attempt this course until you have completed all the prerequisites -see my other courses on Udemy if you need a refresher.
In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design – a design pattern is not a finished application but rather a tool the developer can use across any software framework. Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation. Reusing design patterns helps to prevent subtle issues that can cause major problems and improves code readability for coders and architects familiar with the patterns.
The goal of this course is to teach the student how to use design patterns in Qt 5 with C++ along with an understanding of issues specific to Qt 5. We will use a wide range of Qt technologies from Widgets, QML, sockets, server, threading, io, streams, processes, and the State Machine Framework. This course will cover traditional design patterns along with looking at common problems and solutions specific for Qt 5.
These videos are filmed live and unedited, the student will see every single step, mistake and correction – the result is the same as if sitting in a classroom watching in real time.