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Intro to 3D Coat: From Noob to Cook

Last updated on December 22, 2024 7:46 pm
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Description

What you’ll learn

  • Navigate the 3D Coat interface
  • Master voxel and surface sculpting
  • Perform manual retopology
  • Create and optimize UV maps
  • Bake textures and apply materials

The course is designed to guide you through the fundamental features of this 3D sculpting software.

I am covering key topics like sculpting, manual and auto-retopology, UV mapping, baking texturing, and rendering.

The tutorial also bridges the workflow between 3D Coat and Blender, showing how to set up scenes and create camera animations for professional-quality presentations.

The course is made of small-length videos 1-3 minutes per tool. It makes it convenient to navigate and study.

Long processes are recorded in timelapses with narration.

The 3D Coat sculpt and Blender scene are included in the Project Files.

CHAPTERS:

01 – Interface Basics

Learn to navigate the 3D Coat interface, customize the workspace, and use essential tools and shortcuts to work efficiently.

02 – Sculpting

Explore voxel and surface sculpting techniques, working with brushes, stencils, and symmetry to create detailed models.

03 – Manual Retopology

Master manual retopology by creating clean edge loops and topology for an optimized model.

04 – Creating UVs

Discover how to mark seams, unwrap models, and optimize UV layouts for clean and distortion-free texturing.

05 – Baking and Texturing

Learn to bake textures and apply PBR materials using smart materials and layers for realistic, detailed surfaces.

06 – Blender Scene Set Up

Set up a scene in Blender, import models from 3D Coat, apply materials, and adjust lighting and camera for final rendering.

07 – Auto-Retopology and Texturing

Automatically generate clean topology with 3D Coat’s auto-retopology tools, apply textures, and create smooth camera animations in Blender for dynamic presentations.

If you are interested in my background I have a whole channel dedicated to 3D Coat for over 7 years now.

Who this course is for:

  • Beginners who want to learn the core principles of 3D sculpting, retopology, UV mapping, and rendering.
  • Artists looking to expand their skills in manual and auto-retopology, and improve their texturing and baking techniques.
  • Those seeking to create optimized 3D models, textures, and animations for use in games or animated scenes.
  • Individuals interested in enhancing their workflow between 3D Coat and Blender for creating professional-quality presentations and renders.
  • Those with a background in 2D art who want to explore 3D sculpting and modeling in an accessible way.

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